![]() ![]() If you have low level healers or giants bring a few wallbreakers as well. This strategy should be used on compact bases. Bring lightning spells in case the nearest air defense is hard to destroy as these will destroy your healers with ease rendering giants useless. Deploy giants on the weakest corner of a base. MegaPush You will train a few barracks full of giants and the rest healers. Bring a few spells, I suggest one of each, or both healing. This isn't as effective as other strategies but if you decide to use it you may like the results in trophies and loot. This is called swarm because you will basically swarm the gold and elixir with infantry while the giants take a little bit of damage. Swarm This is not the worst strategy ever, but you will basically just use one or two giants and the rest infantry (goblins archers and barbarians). Also bring some spells, I would say one of each at TH6. Attack from its weakest side, but deploy carefully as some bases nowadays are designed to make you attack with wizards and archers only to have bombs and springs waiting for you. This takes a while as giants are 2 minutes each and wizards are 8 each. Fill a barracks with giants and the others with wizards. This strategy is pretty useful for both trophy pushing and farming. Giwiz Pronounced "gee whiz" as you will be using giants and wizards. This is similar to barch in which the barbarians take the damage for the archers. Then main goal of this strategy is to steal a lot of gold and elixir with goblins and archers while giants take the damage. Spells should be both heal for giants to tank as long as possible. Use one for giants, one for archers and the other goblins. Fill all barracks, one dedicated to one troop type. Gibarin This is an effective strategy mainly for farming. Barbarians are great at soaking up damage from defenses like mortars as the archers are and range DPS. Deploy the barbarians first and archers behind them. ![]() In my opinion fill your highest level barracks with barbarians and the others with archers. The spells you use depend on how you place your troops and how many of each you will use. Barch is a very effective strategy up until town hall level 8. Barch is basically a combination of barbarians to tank the damage from things like cannons and archers for DPS. ![]() BARCH At Town Hall Level 6 you have access to 3 level 6 army camps totaling your army composition at 150 max. ![]()
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